Projects

Since its foundation in 2014, Causa Creations has worked on dozens of projects, from compact prototypes to complex interdisciplinary undertakings. Here's a short selection of our finest works ...

Climate Change in the Classroom

Rising Tide

Rising Tide is an educational Mixed Reality experience. It aims to educate teenage students about the short and long-term consequences of climate change. The game is designed to be played by several teams of young adults. They take on various roles in a game where decisions shape the future of the planet.

The upcoming pilot phase of this project is supported by Vienna's Wirtschaftsagentur.

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Autobiographical Adventure Game

Path Out

Path Out is is an autobiographical adventure game that allows the players to replay the journey of Abdullah Karam - a young Syrian artist that escaped the civil war in 2014. Camouflaged as a JRPG with in-game commentary, Path Out is a tale full of surprises, challenges and paradoxical humor.

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Tarot-Based Board Game

Sefirot

Sefirot is an ancient game from the lost lands of Dioscoria. Played with Tarot cards on two board variations, players must reckon with higher powers as their destiny is revealed through the drawing of cards.

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Sefirot High Priestess

Mixed Reality Theatre

Vienna - All Tomorrows

In this installation commissioned by Vienna's Volkstheater, up to nine players can play and shape the future of the city. Using augmented reality devices they discover events and make decisions on a giant city map. In their hands lay the possible futures of the city with all their implications: Will they lead a renaissance of the city’s dark authoritarian past or transform it into a blossoming paradise?

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Three location based AR experiences

Die Andere Stadt

With this app you will experience Vienna in a ways yet unseen. In three Augumented Reality adventures, you can explore stories from the past, understand the reality of underpaid delivery drivers in this present day and age, and embark on a wild journey into a future dominated by alien plant life.

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Adventure Game

Totem's Sound

Enjoy a day of Johan’s journey, featuring great outdoor activities such as canoe races, collecting clams, not getting eaten by a giant grizzley and of course fish oil binge drinking. Get in contact with the local tribes, that are struggling to preserve their ways of life and their cultures in a rapidly changing world.

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MIXED REALITY DEVELOPMENT TOOLKIT

PlayXR

With this sophisticated framework for creating narrative mixed-reality experiences we are creating the foundations for an innovative new branch of game development, one that addresses the challenges of communication and pedagogy in the years to come.

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Narrative Design

Bridge Constructor Walking Dead

Let's mash up a famously melodramatic zombie franchise with a quirky bridge constructing game! For this slightly-more-unusual combination we provided narrative design and the key visual (via our trusted freelancer Thomas Moor).

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Location Based AR Prototype

Super Skuttle World

As an innovative AR game with location-based mechanics, Super Skuttle World provides a unique mobile experience. Breed your own tribe of cute Skuttle creatures at home and harvest materials in your urban surrounding, all while competing or cooperating with other players.

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Trans-Media Project

Vox Populi

In this collaboration with Radio Racyja and Charter97 we collected strictly anonymous statements from citizens and expats from Belarus by asking one simple question: What does it mean for you to be free?

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Puzzle Game

Burn the Boards

Ever wondered what happened to the old mobile phone you threw away? Burn The Boards is a mobile game designed to expose the reality of the informal workers breaking down e-waste for a living.

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