Who knows,
by 2033 this type of installation/simulation might be a more common theatre experience for a new generation of culture consumers and social players.
Tom Middler
Writer at FM4
Tom Middler
Writer at FM4
SHAPE THE CITY'S DESTINY
Immersive Theater for the Interactive Age
“Vienna – All Tomorrows” is game, installation and simulation: in the dungeons of Volx Margarten, the experimental venue of Vienna's Volkstheater, we have created a massive walkable map of the city. In this installation up to nine players can play and shape the future of the city. Teams of three will share a tablet, which serves as a lens to discover events and make decisions. A large screen shows the progress of time and occasional interludes when news anchors comment on the city’s current state and politics.
The visual structure of the map serves as a marker for the Augmented Reality component of the game: Connected to particular districts and their landmarks events will pop up, where crucial decisions are to be made by the players. In their hands lay the possible futures of the city with all their ethical, political and ecological implications. Will they lead a renaissance of the city’s dark authoritarian past or transform it into a blossoming paradise
What FM4's Tom Middler had to say about this.
Credits
Anita Augustin
Narrative Design
Reinhold Bidner
Visual Design
Georg Hobmeier
Direction, Narrative Design
Christian Knapp
Code
Geraldine Massing
Costume, Production
Veronika Maurer
Dramaturgy
Clemens Scott
Set Design
Wobblersound
Sound
Angie Hanko
Production, Narrative Design
Volkstheater
Production