Mobile, Desktop, Installations
Game Development is our bread-and-butter business. In our games we like to tackle subjects that are informed by problems in the real world. In-depth research is an essential part of our process. We love to collaborate with scientific institutes, museums, art groups and businesses, so don't hesitate to contact us, if you are looking for reliable development partners.
Visual Development, 3D & 2D Game Assets, Animation, UI
Our art director Brian Main has worked for more than two decades as an illustrator & animator. His work has received international accolades, including an Apple Design award for his work on Old Man's Journey with Broken Rules. Our team of visual artists is ready to help you achieve visual excellence in 2D & 3D game art and design.
VR, AR, XR
Mixed Reality Experiences
We've been getting into AR before everyone thought it was cool. True story. With more than seven years of experience in the field, we'd be glad to lend any interested parties a hand that seeks to embark on an adventure with these exciting technologies. Our in-house framework PlayXR, beautifully crafted by our coder Chris Knapp, will allow us to provide you with fast and stable solutions, even when using cross-plattform approaches and complex multiplayer setups.
Witty dialog, crystal clear copywriting, haunting tales - we can provide you with all sorts of writing. The quill-in-charge would be one of our founders, Georg Hobmeier. After a good decade that he spent as a thespian and experimental theatre maker, he started to apply his tradecraft in film, media and game production. He is a self proclaimed expert in sarcastic artificial life forms, but even for those who seek a more human approach, he will be able to help out with his extensive experience in designing lore, writing dialogue and many other aspects of narrative design.
The best way to test a game idea is to create a prototype. Very often, it's that simple. We offer quick and dirty prototypes for your ideas and develop them in just a couple of days. Do take a look at our more experimental portfolio to get a taste of what can be accomplished in a short amount of time
Pushing the Industry Forward
Art and game development business can only grow by sharing knowledge. While most of us prefer the office to be quiet and focused, Georg Hobmeier just can't shut up. That's why we send him regularly to speak at universities, gatherings, conferences and meetings. So while he's busy at the likes of Gamescom, AdventureX, Global Monetization Summit and many others, we can finally work in peace. Please get help us have a quiet time, you won't regret it.