Projects

Since its foundation in 2014, Causa Creations has worked on dozens of projects, from compact prototypes to complex interdisciplinary undertakings. Here's a short selection of our finest works ...

an interactive graphic novel

Songs of Travel

An animated graphic novel exploring the unique stories of five migrants seeking new beginnings in Europe. Together, these stories paint a mosaic of themes such as our hopes, dreams, and identities, home, and the things we treasure most.

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A Tarot RPG of Sorcery and Adventue

The Hidden Isle

The Hidden Isle is a pen and paper RPG that uses Tarot cards instead of dice, set in the 16th century on the secretive island of Dioscoria. It focuses on roleplaying and collaborative storytelling.
This is a game about swashbuckling adventures across Europe and the Middle East, stealing forbidden texts from oppressive regimes, protecting an island of outcasts using ancient magic,and toppling empires with just the right speech at just the right time.

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interactive documentary experience

HolyFire

Holy Fire is an interactive documentary experience that explores humankind’s difficult relationship with nuclear energy. It looks at the technology's tragic upscaling and examines the early days, when scientists were full of hope after discovering this genuine philosopher's stone. The players can travel into the core of a nuclear reactor, become part of the liquidator squad that cleaned up after the Chernobyl disaster and travel back in the past to Maria Skłodowska–Curie’s laboratory.

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Autobiographical Adventure Game

Path Out

Path Out is is an autobiographical adventure game that allows the players to replay the journey of Abdullah Karam - a young Syrian artist that escaped the civil war in 2014. Camouflaged as a JRPG with in-game commentary, Path Out is a tale full of surprises, challenges and paradoxical humor.

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Interactive Documentary Experiences

Mementoes

The MEMENTOES project aims to utilize video games as a tool for educating audiences about historical injustices, bridging the gap between history and the modern audience in an oversaturated media landscape. By partnering museums focusing on past atrocities with independent game developers, they intend to create immersive experiences that cultivate empathy and foster understanding of the past.

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Tarot-Based Board Game

Sefirot

Sefirot is an ancient game from the lost lands of Dioscoria. Played with Tarot cards on two board variations, players must reckon with higher powers as their destiny is revealed through the drawing of cards.

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Sefirot High Priestess

Mixed Reality Theatre

Vienna - All Tomorrows

In this installation commissioned by Vienna's Volkstheater, up to nine players can play and shape the future of the city. Using augmented reality devices they discover events and make decisions on a giant city map. In their hands lay the possible futures of the city with all their implications: Will they lead a renaissance of the city’s dark authoritarian past or transform it into a blossoming paradise?

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Three location based AR experiences

Die Andere Stadt

With this app you will experience Vienna in a ways yet unseen. In three Augumented Reality adventures, you can explore stories from the past, understand the reality of underpaid delivery drivers in this present day and age, and embark on a wild journey into a future dominated by alien plant life.

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Adventure Game

Totem's Sound

Enjoy a day of Johan’s journey, featuring great outdoor activities such as canoe races, collecting clams, not getting eaten by a giant grizzley and of course fish oil binge drinking. Get in contact with the local tribes, that are struggling to preserve their ways of life and their cultures in a rapidly changing world.

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Narrative Design

Bridge Constructor Walking Dead

Let's mash up a famously melodramatic zombie franchise with a quirky bridge constructing game! For this slightly-more-unusual combination we provided narrative design and the key visual (via our trusted freelancer Thomas Moor).

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Location Based AR Prototype

Super Skuttle World

As an innovative AR game with location-based mechanics, Super Skuttle World provides a unique mobile experience. Breed your own tribe of cute Skuttle creatures at home and harvest materials in your urban surrounding, all while competing or cooperating with other players.

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Trans-Media Project

Vox Populi

In this collaboration with Radio Racyja and Charter97 we collected strictly anonymous statements from citizens and expats from Belarus by asking one simple question: What does it mean for you to be free?

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Puzzle Game

Burn the Boards

Ever wondered what happened to the old mobile phone you threw away? Burn The Boards is a mobile game designed to expose the reality of the informal workers breaking down e-waste for a living.

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